- #METAL SLUG MAME ROM MAC OS#
- #METAL SLUG MAME ROM MOVIE#
- #METAL SLUG MAME ROM SERIES#
- #METAL SLUG MAME ROM PSP#
Here are downloads for MAME/MESS on non-Windows platforms including Mac OS X, Linux, and BSD family operating systems.
#METAL SLUG MAME ROM PSP#
27, 2007 "Metal Slug Complete ") Sony PS2 (june.18, 2009 "Metal Slug Complete ") Sony PSP (june.Dat 0. 22, 2006 "Metal Slug Complete ") Sony PS2 (may.31, 2007 "Metal Slug Complete ") Nintendo Wii (Dec. SNK Neo-Geo AES (june.01, 2000 "Metal Slug 3 ") Sony PS2 (june.17, 2003 "Metal Slug 3 ") Microsoft XBOX (june.24, 2004 "Metal Slug 3 ") Sony PS2 (Nov. STAFF Planners: Meeher, Akio Enemy sequence: Narusawa, Arita Character chief: Akio Background chief: Susumu Designers: Cannon, Tomo, Kozo, Kuichin, Flying Fox, Curry Wizard: Andy Enemy's brain: Aba Programmers: Tecchan-Take, Dramania Hide, Fujisawa, Nakatsuka, Seeker Sound: Hiyamuta (Hiya!), Captain Beroou (as Bero-ou), Hohi_Hohi, Q_Jiroo, Maitaro PORTS
#METAL SLUG MAME ROM MOVIE#
Also, the alien clones you face in this stage seem to parody the sci-fi movie clasic, 'Invasion of the body snatchers'. The squid-like aliens in the gigantic Mission 5 (known as 'Mars People') are a homage to the movie, 'Independence Day'. The carnivorous plant aliens in Mission 4 are a parody of the sci-fi musical comedy, 'The Little Shop of Horrors'. Metal Slug 3 features a number of sci-fi movie homages: Mission 2 features a guest appearance by the Men in Black. This is understandable as many of SNK's Metal Slug developers originally worked for Irem. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt".
#METAL SLUG MAME ROM SERIES#
This game was the last game in the Metal Slug series developed by SNK. Game ID: NGM-256 Players: 2 Control: 8-way joystick Buttons: 3 → Character > Shoot, Jump, Grenade → Metal Slug> Gun Attack, Jump Board Vehicle, Artillery Attack TRIVIA Metal Slug 3 was released in May 2000.
TECHNICAL Runs on the SNK "Neo-Geo MVS" hardware. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit' a huge arc of blood that can be used to destroy oncoming enemies. Another effect is the now infamous 'Zombiefication' should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. The first of these is the 'fatty' affect: should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. For example on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. published 21 years ago: Metal Slug 3 © 2000 SNK.